Showing posts with label mlearning. Show all posts
Showing posts with label mlearning. Show all posts

Sunday, April 7, 2013

Mobile Pilot Scorecard



As described in my March 9 blog entry, Yes, You Can Deliver Mobile Learning, we recently completed our first mobile learning pilot with the gracious assistance of our vendor partner OnPoint Digital, using their CellCast platform.   The results are in:   as is typical of pilots we had some successes (hooray!) and we learned a few things (which always reminds us why we do pilots in the first place).

In terms of our success criteria, we fully achieved three out of four goals. Not too bad for a pilot.  We were even partially successful with our fourth goal.   So here is a look at our mlearning pilot scorecard:
  1. Producing and converting content for mobile delivery: Success! - we were able to successfully deploy audio, video, .pdf documents, tests and surveys, and an interactive product placement map to our pilot audience.  Producing the learning content was the easy part.  After all, that is what my team is already good at.  For the pilot, we relied on OnPoint to convert the content to the format required mlearning.
  2. Deploying content using a mobile platform - Success! - as previously stated, we used the CellCast app from OnPoint Digital.   It worked very well for us.  We had a few technical glitches that required some troubleshooting in the first few days of the pilot.  But doesn't that happen with all roll-outs that involve technology?   Once we got those glitches ironed out, it was pretty smooth sailing for the rest of the way.
  3. Deploying content to a variety of mobile devices - Partial Success - We were able to successfully deploy to Android and iOS devices.  However, the majority of our pilot audience was equipped with older model Blackberries.  We knew going into the pilot that we were likely to hear grumblings from this group about the user experience. We were prepared to get that feedback, but there were two communication issues that made this a bigger challenge than I would have liked:  (1) Blackberry Enterprise Server (BES) software - this had to be unlocked so our users could download the app to their devices.  Nothing like this was required for either the Android or iOS devices.  (2) Lack of SD Cards - many of the users had never installed SD cards in their devices, so there was no place for their downloads to land.  This effectively put a good chunk of the pilot audience out of the game.   Many of the users without the SD cards, used personal devices to complete their training.  A handful of people went out and bought new SD cards and installed them so they could participate, but most just missed the opportunity.
  4. Testing and recording participant completion results - Success! - one of the advantages of mobile devices that should not be overlooked is that they can be used for two-way communication.  Since this was our first pass at mlearning, we didn't go beyond receiving test scores and survey data back from our participants through their mobile devices, but it was encouraging to see the amount and type of data we could capture.   For example,  the image accompanying this blog entry is of a data processing unit.  It is a still capture from one of our videos that was viewed on average over six times by the pilot participants.  Most of the other videos averaged slightly less than three views each.  I'm interpreting that as telling us we need to beef up the DPU segment of our initial classroom training.  Great information, don't you think?
All in all, I would call our pilot a success.  We learned a few things about how to present our content, how to make downloading easier, and about what will work and what won't in terms of mobile learning.   And as far as our Blackberry device issue, well that has now been solved.  Reporting the results of our pilot to senior leaders gave them the last piece of information they needed to justify a device upgrade for our users.   How is that for a nice unintended outcome?

Saturday, March 9, 2013

Yes, You Can Deliver Mobile Learning

After sitting through so many mobile learning sessions at industry events, I got tired of being among the puzzled masses who couldn't figure out how to launch a mobile learning solution. I was determined to unravel this mystery and begin offering mobile learning in my company.   I started by asking myself, "What makes this so hard to do?"  I'm a reasonably intelligent guy.  I've got an iPad and an Android Smartphone.   I download apps.  I play Words with Friends on occasion.  This shouldn't be so hard for me and my team to figure out.  Then it hit me.   My team is made up of highly talented instructional designers.   We understand how to build learning solutions, but we aren't programmers or app developers.  We could design and develop learning content for mobile delivery, but we needed some help on the technology side.   Rather than try to create our own apps, we decided to find a partner that had a ready made platform we could use to help us get started.    Now, we are just finishing up our first mobile learning pilot.   We will be summarizing the completion and evaluation data next week.    It took a lot of research, self-education, and just plain work for us to get to this point.   But if I were to simplify it down to the key things that helped us move forward, it would be these five things:
  1. Read Designing mLearning by Clark Quinn - If you do a literature search on mobile learning, all roads lead back to this book, so you might as well start here.   It covers mobile learning in a very comprehensive way.    As you read it, think about it in the context of your own situation so you can identify and plan how to overcome your own hurdles.
  2. Form a Mobile Team - This is clearly a case where more heads are better than one.  The easy part of the work for us was designing and developing the content, but there are a lot of decisions to be made regarding network protocols, mobile security, audience analysis, and interface design before you can get to that point.
  3. Partner with Your Information Technology Team -  You cannot do this without having IT support at the right level in your organization.   There are device, policy, security and protocol issues that have to be addressed.  These cannot be resolved by Learning & Development alone. 
  4. Choose a Vendor Partner - This is the real jump starter.   We will likely get to a point where we are developing our own learning app, but that day is not here yet.  We chose to start by using a mobile platform that already exists and a partner who has done this before.  OnPoint Digital helped us conduct our pilot using their Cellcast App.  We also got great support and advice from the folks at Float Learning.
  5. Choose the Right Pilot Project - Keep in mind, this is about learning, not just using a new medium.   It is important to choose a project that matters.  In our mobile learning pilot,  we delivered update training to a group of service technicians who had previously attended an installation  and repair class on a piece of equipment they must service.  There have been some hardware updates and changes to electrical specs on that equipment since the technicians completed their initial training.   Rather than bring them back into the classroom, or have them interrupt their work day to take time out for eLearning, we chose to prepare them to handle the differences they would encounter on service calls using mobile learning.  Their training consisted of twelve brief video segments focusing on the hardware differences (only the introductory video clip ran longer than one minute), three electrical diagrams for review, and an interactive map showing where the newer models had been placed.   We included a brief quiz asking a few key questions to check knowledge of the differences, but for the most part, what we really supplied them with were some brief, handy performance support tools they could use at the point of need.
This is just the beginning for us, but I feel great having done this pilot. Our goal was to test the end-to-end process.  Having done this, I feel I'm in a better position to garner stakeholder support for a longer term mobile learning strategy.   Best of all, the next time I attend a mobile session at a learning conference, and the speaker asks the audience, "How many of you are using mobile learning?"  I can raise my hand.   

Wednesday, November 7, 2012

The Perfect Storm: HTML5, Tin Can API and Mobile

Having just endured the powerful forces of Hurricane Sandy here in the northeastern United States, my heart goes out to the people who lost homes and loved ones during the storm. Meanwhile in the learning industry, another storm is brewing. If you haven’t been paying attention to topics such as HTML5, Tin Can API, Learning Records Stores, and developments on the mobile front, then you better batten down the hatches. These things are upon us now. They represent a climate change that can create super storms, ones that have ability to disrupt daily life for those of us in the workplace learning industry if we aren't prepared for them.

I work in a corporate learning department for a relatively large global company. We have been providing high quality learning services to our employees for years. I’m proud of the work my team does and the impact we have had on our organization’s success, particularly during the tough economic times of the last few years. We have never been what I would consider “cutting edge” but we have always managed to be creative and innovative in our approaches to learning. We have not only embraced change, but we have driven it through our organization. We are doing this once again as we have launched a project to introduce mobile learning as part of our mix. While I am excited by the possibilities, I feel like I’m walking through a storm. We seem to be in a time and place where so many things are swirling around us at once, so it is hard to know where to step next. Here are some of the challenges that we need to weather over the next few months:

Everybody’s Going Mobile – Smartphones and tablets are wonderful productivity tools, aren’t they? These days everyone has one…or two… or three. But they are all different. Yes, we have some company issued devices, but our learners are going to expect to be able to access learning content from their device of choice. This means designing and publishing multiple ways.

Gone in a Flash – I’m talking about Flash output. Up until now, all of the e-learning content we have produced has been published as Flash output. Of course we all know that that is coming to an end. To be able to publish engaging learning that can be accessed on a mobile device, we are going to have to produce HTML5 output now. Of course HTML5 Standards aren’t finalized yet, and none of our current course development software tools publish to HTML5, so there are those little things to deal with.

I’ll trade you an “M” for an “R” - That is as in LMS vs. LRS. We have thousands of learning objects on our Learning Management System (LMS). But of course, our LMS can’t handle content published for mobile devices (Yeah, I know that capability will be coming out in a future release of our LMS software… Q1 of 20xx). Our LMS is looking for SCORM standards, whereas mobile learning will mean using Tin Can API. (Yes, we are all learning about Tin Can.) If we want to record and track mobile learning, we’ll need a Learning Record Store (LRS).

As I said, I’m excited by this new direction we are taking. Mobile learning will be a real game changer for us. But I have to admit, figuring out how to fit all these things together is keeping me up at night almost as much as Hurricane Sandy did.