Showing posts with label Reuse Ratio. Show all posts
Showing posts with label Reuse Ratio. Show all posts

Sunday, March 9, 2014

Building Learning Solutions: Reuse vs. Rework

I haven't been writing in a while.  My last blog entry was made on August 25, 2013.  The topic was Contemplating Learning Content Reuse.   Believe it or not, all these months later this is still a topic that is very much on my mind.

If you were to talk to any of my team members or peers about me, they would tell you that my favorite word is reuse and the word I hate the most is rework.  The reasons for this are simple, but let me take a minute to state them here:

The reasons that reuse is my favorite word are speed, productivity, and cost.   When you increase your level of reuse, the time it takes to design and deliver a learning solution is shortened so you can help your business partners meet their objectives faster.   The shortened work cycle means higher productivity for the learning & development team as you can quickly move on to the next priority in the project pipeline.   And of course, any time you can use something more than once, you are saving money.

The reasons that rework is word I hate the most are speed, productivity and cost.   This is simply the other side of the coin.  Rework occurs when a learning solutions doesn't meet the need or isn't acceptable to the client for whom the project is being completed.  Any time you have to go back and rework something you are slowing down the process of meeting the need.   Besides lowering the productivity of the learning & development team, this can also prevent higher productivity for the target audience as they wait for the reworked solution to be released.  And again, of course, time is money so costs increase.

Here are some the things my team does to increase reuse:

  1. Use standard tools and templates.   We have an instructional design toolkit that we use when building learning solutions.   Since the work the team produces is in standardized formats, it makes it easier for one team member to pick up and reuse something that was created by another.
  2. Share learning assets.   We have a digital asset management library that we use to store (and protect) course files, graphics, audio files, videos, animations, exercises and activities.  I encourage my team to share and reuse as much as possible.   And whenever new assets must be created, they get added to the library for potential future reuse.
  3. Use modular design.   In recent years, our learning objects have gotten shorter and more focused.  When possible, we create objects around a single objective so that content that might be reusable, isn't embedded with content that is unnecessary or inappropriate for a learning need.
  4.  Create "brand neutral" learning objects.   While it may seem cool to have programs that are branded to support a specific event or initiative, this limits reusability.  It can be distracting to a learner who comes across branding associated with last year's kick-off meeting theme in a program that what would otherwise be valuable to them.   The only branding we use for our learning objects is our company logo.  We do not use sub-brands.  When we do need to brand something, we try to do it through the marketing and promotional materials rather than in the learning object itself.
  5. Create "stand alone" learning objects.   Avoid referring to specific dates or mentioning key contacts' phone numbers or email addresses inside a learning object.  As soon as you turn the page on the calendar or the key contact person moves on, your learning object becomes out of date.   Keep date-specific or person-specific information separate from learning content.  If you want to have a module introduced by a senior executive to give it context or heightened importance, create a video of the executive delivering the introductory message as its own learning object. Then offer both introduction and the learning module together as a curriculum. If that executive changes jobs or moves on, the video can be retired, but the learning module can continue to be used. 
Here are some things my team does to decrease rework:

  1. Conduct peer reviews.   It is always helpful to have a second set of eyes look at your work.  Particularly when working under deadline pressure (as we all do).   Our instructional designers conduct peer reviews for each other to provide feedback on design elements and look for glitches, errors and typos.  An added benefit to this process is that the designers build off each others ideas in future projects.
  2. Conduct walk throughs.   While it is standard practice for us to conduct design reviews with our internal clients, sometimes they don't give their full attention to the documents or prototypes they are sent for review.   In order to get them to focus on key elements of a design, we will schedule walk throughs with them.   This way the designer can lead the reviewer through a script, a storyboard, beta version, or draft, making sure that appropriate focus is given to every element that needs to be reviewed.

Sunday, August 25, 2013

Contemplating Learning Content Reuse


In the last few weeks of July, our department worked on pulling together information to prepare our submission for the 2013 ASTD State of the Industry Survey.  Each year through this survey, the ASTD research team captures and compiles information on industry trends and prepares a report that gets published in November.   The report includes information in categories such as learning costs, hours, staffing ratios, content distribution and delivery methods.    All of this information is valuable, but there is one section of the report that has been occupying my mind quite a bit lately.   It is the section on the Reuse Ratio.
The Reuse Ratio is defined as the ratio of learning hours used to learning hours available, or if you prefer, learning hours consumed to learning hours provided.  Either way, this is an efficiency measure that has direct impact on learning costs.   In the 2012 State of the Industry Report, the Reuse Ratio for all respondents was reported as 53:1.  The trend has shown that the reuse ratio has fallen over the last four years while the cost per learning hours used has increased.   In preparing our data for the survey submission this year, we calculated our reuse ratio to be a little more than 8:1, which is alarmingly below the Industry benchmarks.
So what does it mean?
I’ve been thinking about this a lot in the context of the work that our Learning & Development team does and the state of affairs in my company.   We have gone through a tremendous amount of change over the last few years necessitating the creation of a lot of new, targeted learning.  So far in 2013, my instructional design team has already outpaced the number of new courses and learning objects created in all of 2012 – and 2012 was a very busy year!  We expect the level of change to continue for quite some time in the foreseeable future.   It will be important for us to increase our content reuse ratio as I see this as an indication that we are using our budget and human resources as efficiently as possible.
So what do we do?
There are three key actions that we are undertaking:
Retire unused learning objects in our learning management system – We have a lot of old, outdated content in our learning management system that has not sustained its relevance.   Getting rid of these items will reduce the “hours provided” part of the equation to give us a more realistic picture of our ratio based on content that is actually important to our business needs.   Granted, this doesn’t save us on cost or development time, but it will add clarity to the picture.
Increase reuse of key learning content – Rather than approach every learning need as a new instructional design project, we have a team of Curriculum Managers who are curating content.  They have created curriculum maps for key subject areas that are important to supporting successful employee and business performance.   The maps outline a general progression through the content areas to help employees take accountability for their own development.
Increase reuse of learning assets – Because the high rate of change is expected to continue in our business, we recognize that the curriculum maps won’t be able to address every learning need.   We will still have an active pipeline of learning projects that will require some form of instructional design.  To that end, we have instituted a Digital Asset Management Library so we can capture and share assets such as activities and scenarios that go into the creation of learning solutions.   This won’t directly impact our content reuse ratio, but it will help us to be more efficient and cost effective in design.  And if we reuse our best assets to create learning objects that are relevant and useful, they will get used.  This will increase the “hours used” part of the equation, which will improve our overall ratio.